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1920s Inspired Dressing Room

My environment created with UE5, captures the glamourous endeavours of the 1920s through a high-poly scope. The focus of this project was to explore how gender can be echoed through game environments. I experimented with how objects encapsulate stereotypes of gender and the 1920s construct of rebellion engrained within their society. This attempt at producing a meaningful environment allowed for an enjoyable and insightful creative process. Both the art deco and dressing room mirror models were created by me using Maya and Substance Painter.